Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Tillie Jephcots's ship is damaged, and Tillie Jephcots have to hitch-hike Tillie Jephcots's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Survived a risky adventure but gained nothing. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Tillie Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Enforcer (Rogue). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Tillie Jephcots's Contacts or Allies betrays Tillie Jephcots, ending Tillie Jephcots's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Tillie Jephcots retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Tillie Jephcots faith is shaken. |