Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Trudie Commins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Trudie Commins's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Trudie Commins into bankruptcy. Trudie Commins salvages what Trudie Commins can. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
37 |
Win a prestigious prize for Trudie Commins's work. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Make a breakthrough in Trudie Commins's field. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |