Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Twila Askew's work ends up coming home with Twila Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Twila Askew don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Drafted into Merchant Marine |
5 |
35 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |