Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Uenkha Orzkfaeruekhs have no idea what happened to Uenkha Orzkfaeruekhs – they found Uenkha Orzkfaeruekhs's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Uenkha Orzkfaeruekhs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Uenkha Orzkfaeruekhs is sent to a new community or parish to preach The Word among the poor. |
5 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Opponents of Uenkha Orzkfaeruekhs's belief system ambush Uenkha Orzkfaeruekhs. |
6 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
35 |
Became a Agent (Intelligence). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |