Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
33 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Ushshi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |