Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Star Marine (Marine). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Verla Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
35 |
Verla Carter join a gambling circle on board. |
5 |
37 |
Continued as Navy (Engineer/Gunner). |
5 |
41 |
Victim of a crime |
5 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |