Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
31 |
Gain Enemy if Versie Gray don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
37 |
Became a Scout (Explorer). |
6 |
38 |
When dealing with an alien race, Versie Gray botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Scarred. Owe 2,500 for medical bills. |