Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Wa-Pe-ab do not know what happened to Wa-Pe-ab. There is a gap in Wa-Pe-ab's memory. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
21 |
Contacted by an underground psionic group. |
2 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Tested for psionic powers |
3 |
21 |
Continued as Drifter (Barbarian). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Gain Enemy if Wa-Pe-ab don't already have one. |
3 |
25 |
Forced to muster out. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Failed to qualify for Flight (Navy). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
30 |
Wa-Pe-ab do not know what happened to Wa-Pe-ab. There is a gap in Wa-Pe-ab's memory. |
6 |
30 |
Failed to qualify for Explorer (Scout). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
32 |
A mission goes wrong; Wa-Pe-ab and several others are captured and mistreated by the enemy. Gain Wa-Pe-ab's jailer as an Enemy. |
7 |
32 |
Failed to qualify for Field Researcher (Scholar). |
7 |
32 |
Switched to Drifter (Wanderer). |
7 |
33 |
Suffer from a life-threatening illness. |
8 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
36 |
Become deeply involved in politics on Wa-Pe-ab's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
37 |
Voluntarily left Administrator |
9 |
37 |
Failed to qualify for Free Trader (Merchant). |
9 |
37 |
Returned to Drifter (Wanderer). |
9 |
39 |
Betrayed by a friend. One of Wa-Pe-ab's Contacts or Allies betrays Wa-Pe-ab, ending Wa-Pe-ab's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Promoted to Drifter (Wanderer) rank 1. |