Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Severely injured. Owe 15,000 for medical bills. |
4 |
26 |
Switched to Scout (Surveyor) with previous rank. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Wawase-Sa-arwab accepted an offer of inducements to betray Wawase-Sa-arwab's faith. Gain 160,000 in cash. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A good deal ensures Wawase-Sa-arwab is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |