Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Webat Ba-w's time in the scouts. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Returned to Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Voluntarily left Merchant Marine |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Opponents of Webat Ba-w's belief system ambush Webat Ba-w. |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Webat Ba-w do not know what happened to Webat Ba-w. There is a gap in Webat Ba-w's memory. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
40 |
Webat Ba-w run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |