Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A revolution, attack or other unusual event throws Wee-pa-Tewawe E-fepab's life into chaos, forcing Wee-pa-Tewawe E-fepab to leave the planet. |
2 |
20 |
Became a Drifter (Scavenger). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Wee-pa-Tewawe E-fepab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scout (Explorer). |
4 |
29 |
When dealing with an alien race, Wee-pa-Tewawe E-fepab have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
31 |
Wee-pa-Tewawe E-fepab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Became a Merchant (Free Trader). |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
36 |
A series of bad deals and decisions force Wee-pa-Tewawe E-fepab into bankruptcy. Wee-pa-Tewawe E-fepab salvages what Wee-pa-Tewawe E-fepab can. |
8 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
38 |
Wee-pa-Tewawe E-fepab faith is shaken. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |