Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
31 |
A prank goes horribly wrong. Gain an Enemy |
5 |
31 |
Dropped out of the merchant academy. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
34 |
Wilda Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Wilda Marsden's Contacts or Allies betrays Wilda Marsden, ending Wilda Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Merchant (Broker). |
8 |
40 |
Imperial trade restrictions force Wilda Marsden out of business. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |