Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Survival as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Wilda Snape left the community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Gained a contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Wilda Snape rise to a position of power in Wilda Snape's colony or corporation. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Wilda Snape's normal circles. Gain a Contact. |