Crewman Wilda Snape  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darrian, Imperium 42 F 8 (0) 3 (-1) 6 (0) 4 (-1) 9 (1) 4 (-1)10 (1)836494
Furtive
 
Skills
Admin 1
Advocate 0
Athletics 0
Awareness 1
Broker 0
Clairvoyance 0
Diplomat 0
Drive (Mole) 1
Electronics (Computer) 1
Leadership 0
Medic 0
Melee (Fencing) 1
Melee (Striking) 1
Persuade 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Survival 0
Teleportation 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Merchant Merchant Marine Crewman02
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Rafael Foale Rival 1 2 6 0 Darrian, Imperium (M/39)
Ed Herrera Ally 1 0 0 4 Ayansh'i (M/49)
Dottie Fowler Contact 1 1 4 6 Darrian, Imperium (F/33)
Dottie Fowler belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Study Survival as a hobby.
1 22 Graduated. Gain an rival who is upset that Wilda Snape left the community.
2 22 Became a Citizen (Corporate).
2 23 Gained a contact.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 28 Wilda Snape rise to a position of power in Wilda Snape's colony or corporation.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 34 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 38 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Wilda Snape's normal circles. Gain a Contact.
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