Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Wilhelmina Foale foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Scarred. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Commanding officer takes an interest in Wilhelmina Foale's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
During a battle, defeat or victory depends on Wilhelmina Foale's actions. Wilhelmina Foale actions lead to an honorabe discharge. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Wilhelmina Foale into bankruptcy. Wilhelmina Foale salvages what Wilhelmina Foale can. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
39 |
Wilhelmina Foale manipulate and charm Wilhelmina Foale's way through high society. Gain a Rival and an Ally. |
7 |
40 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |