Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes disastrously wrong due to Willie Farrell's commander’s error or incompetence, but Willie Farrell survive. |
1 |
22 |
Cover for the commander and gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Trapped behind enemy lines. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
30 |
A mission goes wrong; Willie Farrell and several others are captured and mistreated by the enemy. Gain Willie Farrell's jailer as an Enemy. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
37 |
Joined a prison gang |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
40 |
Beaten by a prison gang. |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |