Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Willie Washington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Willie Washington don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Find Ancient Technology. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Willie Washington's Contacts or Allies betrays Willie Washington, ending Willie Washington's career. That Contact or Ally becomes a Rival or Enemy. |