Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Wilma Carr's Contacts or Allies betrays Wilma Carr, ending Wilma Carr's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
30 |
Voluntarily left Journalist |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Accepted a deal with criminal or other figure under investigation. |