Crewman Wilma Fuller  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 42 F 7 (0) 6 (0) 4 (-1) 5 (-1) 8 (0) 12 (2)76458C
Sparse beard, Worships the devil, Has a vision for the future
 
Skills
Animals 0
Carouse 1
Deception 0
Drive (Walker) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Profession (Sports/Motorsports) 1
Recon 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Worker Technician23
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Dorothy Lee Contact 2 1 2 0 Kargol (F/30)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Wilma Fuller do not know what happened to Wilma Fuller. There is a gap in Wilma Fuller's memory.
2 19 Became a Citizen (Worker).
2 21 Advanced training in a specialist field.
2 23 Promoted to Citizen (Worker) rank 1.
3 23 Continued as Citizen (Worker).
3 26 Spent time maintaining and using heavy vehicles.
4 27 Continued as Citizen (Worker).
4 28 Wilma Fuller rise to a position of power in Wilma Fuller's colony or corporation.
4 31 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 31 Voluntarily left Worker
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Make an unexpected connection outside Wilma Fuller's normal circles. Gain a Contact.
6 35 Continued as Merchant (Merchant Marine).
6 38 Embroiled in legal trouble.
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