Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Make a breakthrough in Yetta Weakman's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
A rival researcher blackens Yetta Weakman's name or steals Yetta Weakman's research. Gain a Rival. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Yetta Weakman's Contacts or Allies betrays Yetta Weakman, ending Yetta Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |