Zena McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 42 F 7 (0) 8 (0) 4 (-1) 4 (-1) 7 (0) 7 (0)784477
Gentle hands, Amused
 
Skills
Athletics 0
Broker 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Science (Life Sciences/Psionicology) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Watson Graves Contact 2 2 0 1 Suerrat (M/30)
Watson Graves loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Zena McMillan's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Embroiled in legal trouble.
4 30 Continued as Merchant (Merchant Marine).
4 33 A good deal ensures Zena McMillan is living the high life for a few years.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Risk Zena McMillan's fortune on a possibility lucrative deal and win.
5 38 Forced to muster out.
6 38 Became a Drifter (Wanderer).
6 41 Zena McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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