Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Zita Duffey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zita Duffey fail to help. Gain an Enemy. |
1 |
20 |
Zita Duffey's ship is damaged, and Zita Duffey have to hitch-hike Zita Duffey's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Zita Duffey's time in the scouts. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Zita Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Gained a contact. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Zita Duffey out of business. |
6 |
33 |
Failed to qualify for Scientist (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |