Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, A-a-A-pasawet have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Psychologically damaged by A-a-A-pasawet's time in the scouts. |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Cavalry) with the new title Private. |
6 |
36 |
Scarred. Fully recovered. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A notable academic consults with A-a-A-pasawet about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |