Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Merchant (Broker). |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Adaline McNamara into bankruptcy. Adaline McNamara salvages what Adaline McNamara can. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Adaline McNamara's Contacts or Allies betrays Adaline McNamara, ending Adaline McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |