Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Addie Griffiths do not know what happened to Addie Griffiths. There is a gap in Addie Griffiths's memory. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Addie Griffiths join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Addie Griffiths is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Addie Griffiths as an Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
39 |
Addie Griffiths is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |