Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Addie McDadden blame Addie McDadden's commander. Gain commander as Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Addie McDadden's ship is damaged, and Addie McDadden have to hitch-hike Addie McDadden's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
28 |
Became a Merchant (Broker). |
5 |
31 |
Addie McDadden's business or ship thrives. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
A series of bad deals and decisions force Addie McDadden into bankruptcy. Addie McDadden salvages what Addie McDadden can. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
Study Melee (Striking) as a hobby. |
7 |
40 |
Graduated with honors. |