Aileen Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 43 F 4 (-1) 5 (-1) 8 (0) 2 (-2) 2 (-2) 7 (0)458227
Lively step, Weak nerves, Paranoid
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Mechanic 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences) 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker-12
Drifter Wanderer 02
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws Aileen Mathew's life into chaos, forcing Aileen Mathew to leave the planet.
2 21 Failed to qualify for Scientist (Scholar).
2 21 Became a Drifter (Barbarian).
2 24 Aileen Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 27 Opponents of Aileen Mathew's belief system ambush Aileen Mathew.
3 27 Nearly killed. Owe 40,000 for medical bills.
4 27 Switched to Drifter (Wanderer).
4 29 Attacked by enemies and injured.
4 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 29 Gain Enemy if Aileen Mathew don't already have one.
5 31 Continued as Drifter (Wanderer).
5 32 Aileen Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 32 Returned to Believer (Missionary/Humanitarian).
6 33 Aileen Mathew is caught in the periphery of a scandal.
6 33 Demoted to Believer (Missionary/Humanitarian) rank -1.
7 36 Voluntarily left Missionary/Humanitarian
7 36 Returned to Drifter (Barbarian).
7 39 Attempted a risky adventure and was wildly successful.
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