Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Alberta Beck out of business. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Alberta Beck's work ends up coming home with Alberta Beck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Alberta Beck don't already have one. |
7 |
41 |
Forced to muster out. |