Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
26 |
Albertina Kelley's work ends up coming home with Albertina Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Voluntarily left Cavalry |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
37 |
Attempted a risky adventure and was sent to prison. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Prisoner (Inmate). |
6 |
42 |
Defeated a prison gang. Gain an Enemy. |