Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Albertine Day's Contacts or Allies betrays Albertine Day, ending Albertine Day's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Advanced training in a specialist field |
4 |
29 |
Continued as Army (Cavalry). |
4 |
33 |
Albertine Day is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |