Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
23 |
Albertine Ellis's work ends up coming home with Albertine Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Albertine Ellis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
30 |
Albertine Ellis accepted an offer of inducements to betray Albertine Ellis's faith. Gain 110,000 in cash. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Moved to a new world. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Navy (Flight) with previous rank. |
7 |
43 |
Albertine Ellis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |