Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Alda Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
A mission goes wrong; Alda Anderson and several others are captured and mistreated by the enemy. Gain Alda Anderson's jailer as an Enemy. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Alda Anderson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Alda Anderson is caught in the periphery of a scandal. |
4 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Alda Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |