Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Alene Barrett's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Alene Barrett out of business. |
6 |
33 |
Became a Rogue (Thief). |
6 |
37 |
A crime lord considers Alene Barrett his protégé. |
6 |
37 |
Promoted to Rogue (Thief) rank 1. |
7 |
37 |
Continued as Rogue (Thief). |
7 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
38 |
Became a Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of Alene Barrett's Contacts or Allies betrays Alene Barrett, ending Alene Barrett's career. That Contact or Ally becomes a Rival or Enemy. |