Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Aletha Hislop far from home. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Merchant (Broker). |
3 |
25 |
Given advanced training in a specialist field |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
26 |
Make an unexpected connection outside Aletha Hislop's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 2. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
31 |
A series of bad deals and decisions force Aletha Hislop into bankruptcy. Aletha Hislop salvages what Aletha Hislop can. |
6 |
31 |
Failed to qualify for Surveyor (Scout). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
34 |
Aletha Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
35 |
Moved to a new world. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Someone more charismatic but less devout than Aletha Hislop has become Aletha Hislop's superior. |