Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Alice Doyle join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Failed to qualify for Naval Academy (Military Academy). |
3 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Alice Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |