Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Alice Hawkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Alice Hawkins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alice Hawkins's faith. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Gained a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
42 |
Alice Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alice Hawkins fail to help. Gain an Enemy. |
6 |
42 |
Alice Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |