Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Amalia Allen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Amalia Allen's business or ship thrives. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
24 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Risk Amalia Allen's fortune on a possibility lucrative deal and win. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |