Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Contact with Government. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Amalia Long's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amalia Long fail to help. Gain an Enemy. |
3 |
27 |
Amalia Long's ship is damaged, and Amalia Long have to hitch-hike Amalia Long's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Psychologically damaged by Amalia Long's time in the scouts. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Gained a contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Amalia Long's normal circles. Gain a Contact. |