Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
America Andrew spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Betrayed by a friend. One of America Andrew's Contacts or Allies betrays America Andrew, ending America Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of America Andrew's Contacts or Allies betrays America Andrew, ending America Andrew's career. That Contact or Ally becomes a Rival or Enemy. |