Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scholar (Physician). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Angie Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angie Alvarez fail to help. Gain an Enemy. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |