Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Anita Mar's actions. Anita Mar actions lead to an honorabe discharge. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Anita Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Someone more charismatic but less devout than Anita Mar has become Anita Mar's superior. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Anita Mar secretly provide religious rites for a dying leader or noble, although they do not share Anita Mar's faith. Gain an Ally in the family and a Rival who disagrees with Anita Mar's choice. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Anita Mar is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Anita Mar aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |