Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Ann Gibson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Ann Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Physician (Scholar). |
4 |
25 |
Continued as Drifter (Scavenger). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Gained a contact. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Good fortune |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |