Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
Ann Miller survey an alien world. |
3 |
29 |
Continued as Scout (Courier). |
3 |
32 |
Ann Miller survey an alien world. |
4 |
33 |
Continued as Scout (Courier). |
4 |
36 |
Ann Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ann Miller fail to help. Gain an Enemy. |
4 |
36 |
Ann Miller have no idea what happened to Ann Miller – they found Ann Miller's ship drifting on the fringes of friendly space. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Switched to Scout (Explorer) with previous rank. |
5 |
39 |
Ann Miller spend a great deal of time on the fringes of Charted Space. |
5 |
39 |
Gain a contact in an alien race. |