Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Annabel Dwyer is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Annabel Dwyer as an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Annabel Dwyer's ship is damaged, and Annabel Dwyer have to hitch-hike Annabel Dwyer's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
25 |
Study Engineer (Life Support) as a hobby. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Annabel Dwyer's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Annabel Dwyer's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Broker) rank 4. |