Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Annabel Newman's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Imperial trade restrictions force Annabel Newman out of business. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Annabel Newman far from home. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |