Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Returned to Drifter (Scavenger). |
3 |
28 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Annabell McDermot's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Annabell McDermot's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |