Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Anner McLusky's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Anner McLusky into bankruptcy. Anner McLusky salvages what Anner McLusky can. |
3 |
23 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
24 |
An assassin attempts to end Anner McLusky's life. |
3 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
27 |
Attempted a risky adventure and was injured. |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Amnesia. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Anner McLusky run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Anner McLusky refuse to secretly provide religious rites for a dying leader or noble, because they do not share Anner McLusky's faith. |
8 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |