Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Cavalry (Army). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
31 |
Anner Rule accepted an offer of inducements to betray Anner Rule's faith. Gain 80,000 in cash. |
3 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
33 |
Became a Entertainer (Artist). |
4 |
36 |
Refused to criticise a questionable political leader on Anner Rule's homeworld. |
4 |
37 |
Promoted to Entertainer (Artist) rank 1. |
5 |
37 |
Continued as Entertainer (Artist). |
5 |
38 |
Anner Rule is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |