Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Annetta Commins's trade routes and contacts, forcing Annetta Commins to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Drafted into Law Enforcement |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Annetta Commins do not know what happened to Annetta Commins. There is a gap in Annetta Commins's memory. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
40 |
Find an Alien Artifact. |