Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Severely injured. Owe 10,000 for medical bills. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
A rival researcher blackens Antonia Finnerty's name or steals Antonia Finnerty's research. Gain a Rival. |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
28 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Antonia Finnerty easily defeat. |
7 |
43 |
Gain Enemy if Antonia Finnerty don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |