Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Ap Wattaabwo Pab is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
31 |
Became a Merchant (Free Trader). |
6 |
34 |
A new romantic starts. Gain an Ally. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
36 |
Embroiled in legal trouble. |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Promoted to Merchant (Free Trader) rank 2. |